Branded games. Playable content. Interactive animation.

Interactive work people remember.

Black Lizard builds branded games, playable experiences, and interactive animation for dev-tool and security brands. The kind of work AI can't make. It runs, it's interactive, and it makes a complex product click in seconds.

The work

Play it. Don't read about it.

Most recent client work is under NDA. So instead of a wall of logos, here are working demos you can try.

See all the work

What we build

Games lead. Here's the full range.

Every project starts with a short paid Discovery that locks your scope and a fixed price.

Most requested

from $50k

Signature branded game

A full custom marketing game, up to a complete interactive system.

from $15k

Quick playable

One focused game or interactive piece for a campaign.

from $4k

Interactive animation

Rive and motion that make a complex product click, inside a build or standalone.

from $6.5k

Interactive tools

Calculators and assessments, built to your brand. Try one below.

Try it yourself

The tools, live in your browser.

Move the sliders. This is the kind of responsive, branded piece we build into a game or a campaign.

25
3
$60,000
  • $120K fully-loaded salary
  • 70% adoption
  • Stays in your browser

Yours would be branded, and as deep as the decision needs.

Start a project

Return on year-1 cost

1.6×

Estimated net year-1 ROI

$97,500

Pays for itself

Pays for itself in about 4.6 months, board-defensible.

Illustrative numbers. The real build is modeled to your product and your buyer.

Why interactive

The web is full of AI sameness. Craft is the difference.

A game people choose to play, or an explainer that makes a hard product click, takes craft AI can't fake. We've built interactive work since 1998, in San Francisco, through Flash, WebGL, and now AI.

A few brands we've built for, back through the decades

  • ABC
  • Chevrolet
  • Buick
  • Cisco
  • Levi’s
  • Oracle

Consumer-era work across three decades. Recent security and SaaS clients are under NDA, so we show demos instead of a logo wall.

Start with a Discovery.

Tell us what you want people to remember. We scope it, price it, and build something worth playing.