Branded games. Playable content. Interactive animation.
Interactive work people remember.
Black Lizard builds branded games, playable experiences, and interactive animation for dev-tool and security brands. The kind of work AI can't make. It runs, it's interactive, and it makes a complex product click in seconds.
The work
Play it. Don't read about it.
Most recent client work is under NDA. So instead of a wall of logos, here are working demos you can try.
Live. Playable now.
Semgrep · racing game
Semgrep Speedway
A racing game that teaches. Players learn Semgrep's products by playing. The tutorial turns the pitch into gameplay. Fun on top, educational underneath.
Play the live game
Live. Playable now.
Sysdig · tower-defense game
Sysdig Cloud Chaos
A tower-defense game for a cloud-security brand. Build your defenses, hold the line, and learn the product while you play.
Play the game
Two Apple Design Awards
Trixel Rocket · mobile game
Our own game, and it won
A mobile game we designed and built end to end. Two Apple Design Awards. The craft is ours, not borrowed.
See itWhat we build
Games lead. Here's the full range.
Every project starts with a short paid Discovery that locks your scope and a fixed price.
from $50k
Signature branded game
A full custom marketing game, up to a complete interactive system.
from $15k
Quick playable
One focused game or interactive piece for a campaign.
from $4k
Interactive animation
Rive and motion that make a complex product click, inside a build or standalone.
from $6.5k
Interactive tools
Calculators and assessments, built to your brand. Try one below.
Try it yourself
The tools, live in your browser.
Move the sliders. This is the kind of responsive, branded piece we build into a game or a campaign.
- $120K fully-loaded salary
- 70% adoption
- Stays in your browser
Yours would be branded, and as deep as the decision needs.
Start a projectReturn on year-1 cost
1.6×
Estimated net year-1 ROI
$97,500
Pays for itself in about 4.6 months, board-defensible.
Illustrative numbers. The real build is modeled to your product and your buyer.
Why interactive
The web is full of AI sameness. Craft is the difference.
A game people choose to play, or an explainer that makes a hard product click, takes craft AI can't fake. We've built interactive work since 1998, in San Francisco, through Flash, WebGL, and now AI.
A few brands we've built for, back through the decades
Consumer-era work across three decades. Recent security and SaaS clients are under NDA, so we show demos instead of a logo wall.
Start with a Discovery.
Tell us what you want people to remember. We scope it, price it, and build something worth playing.