WebGL games
Our flagship: rich, fast, browser-based games — built in whatever genre fits the goal — that run anywhere without a download.
Games & branded experiences
A great branded game does two things a banner never will: it stops someone in their tracks, and teaches them your product while they play. We build each one around your goal — brand awareness, product education, demand gen — and how you'll actually use it, on the show floor or anywhere else. A qualified lead on nearly every play.
Our edge
Most "marketing games" bolt a logo onto a generic template and call it a day. Ours teach. Across the games we've built, the product itself shapes the play — your content becomes the enemies and obstacles on screen, and your tools (or the bonuses they unlock) are how a player overcomes them. Learning what your product actually does literally makes someone better at the game. The result is a player who had fun, learned your pitch, and left their contact info to do it.
Our flagship: rich, fast, browser-based games — built in whatever genre fits the goal — that run anywhere without a download.
Trade-show kiosks, iPad-with-controller setups, and mobile experiences built for the realities of a busy booth.
Concept-per-level design, quiz-for-bonus mechanics, leaderboards, and lead capture — engagement that doubles as a product lesson.
How we build it
Every build runs the same way — concept first, fun proven early, capture wired in. The pattern:
We find the one product idea worth teaching and build the core loop around it — before anyone picks an art style.
A playable prototype early, so we prove it's actually fun before we polish — the step most "marketing games" skip.
Leaderboards, lead capture, and multi-sponsor structure built in, so a premium build pays for itself.
Original demos and real builds we share privately — the client games are under NDA. Start a conversation
The economics
Premium games carry a premium price — so we make the budget go further. A branded experience can be co-sponsored across partners, so no single marketer carries the whole cost, and every sponsor's reach stacks. You get a flagship for the price of a fraction.
Proof · under NDA
A branded game we built for a security platform didn't stay a one-off — it grew into a multi-quarter program. The kind of result that turns a single booth game into a lasting relationship. (We can show original demos and walk through the work privately.)
The math your committee will ask for
Capture is built into the mechanic, not bolted on — most players finish by leaving their contact info to see where they landed on the leaderboard. Instead of impressions you can't act on, you get a qualified, scored contact on nearly every play.
The frame to take upstairs
A $45k build, co-sponsored three ways, is $15k to you. Run it across four events at 200–400 captured plays each — roughly 800–1,600 qualified leads, or on the order of $9–19 per qualified lead — before the shareable leaderboard keeps pulling more in after the show.
Illustrative model, not a client result — your capture rate, play volume, and sponsor split drive the real number. We'll build the projection around your actual event calendar.
Branded games start at $45,000, with multi-sponsor options that bring that number down. Let's build something worth lining up for.
Start a conversation