Games & branded experiences

The booth everyone remembers.

A great branded game does two things a banner never will: it stops someone in their tracks, and teaches them your product while they play. We build each one around your goal — brand awareness, product education, demand gen — and how you'll actually use it, on the show floor or anywhere else. A qualified lead on nearly every play.

Our edge

The product education is the gameplay — not a pop-up.

Most "marketing games" bolt a logo onto a generic template and call it a day. Ours teach. Across the games we've built, the product itself shapes the play — your content becomes the enemies and obstacles on screen, and your tools (or the bonuses they unlock) are how a player overcomes them. Learning what your product actually does literally makes someone better at the game. The result is a player who had fun, learned your pitch, and left their contact info to do it.

WebGL games

Our flagship: rich, fast, browser-based games — built in whatever genre fits the goal — that run anywhere without a download.

Mobile & event builds

Trade-show kiosks, iPad-with-controller setups, and mobile experiences built for the realities of a busy booth.

Education baked in

Concept-per-level design, quiz-for-bonus mechanics, leaderboards, and lead capture — engagement that doubles as a product lesson.

How we build it

How we build a game worth lining up for.

Every build runs the same way — concept first, fun proven early, capture wired in. The pattern:

  1. Start with the concept, not the theme

    We find the one product idea worth teaching and build the core loop around it — before anyone picks an art style.

  2. Prototype the fun fast

    A playable prototype early, so we prove it's actually fun before we polish — the step most "marketing games" skip.

  3. Wire in capture and economics

    Leaderboards, lead capture, and multi-sponsor structure built in, so a premium build pays for itself.

Original demos and real builds we share privately — the client games are under NDA. Start a conversation

The economics

One game. Several sponsors. A budget that multiplies.

Premium games carry a premium price — so we make the budget go further. A branded experience can be co-sponsored across partners, so no single marketer carries the whole cost, and every sponsor's reach stacks. You get a flagship for the price of a fraction.

Proof · under NDA

One booth game that became a program

A branded game we built for a security platform didn't stay a one-off — it grew into a multi-quarter program. The kind of result that turns a single booth game into a lasting relationship. (We can show original demos and walk through the work privately.)

The math your committee will ask for

A booth gets walk-bys. A game gets emails.

Capture is built into the mechanic, not bolted on — most players finish by leaving their contact info to see where they landed on the leaderboard. Instead of impressions you can't act on, you get a qualified, scored contact on nearly every play.

The frame to take upstairs

On the order of $9–19 per qualified lead — illustrative

A $45k build, co-sponsored three ways, is $15k to you. Run it across four events at 200–400 captured plays each — roughly 800–1,600 qualified leads, or on the order of $9–19 per qualified lead — before the shareable leaderboard keeps pulling more in after the show.

Illustrative model, not a client result — your capture rate, play volume, and sponsor split drive the real number. We'll build the projection around your actual event calendar.

Have an event on the calendar?

Branded games start at $45,000, with multi-sponsor options that bring that number down. Let's build something worth lining up for.

Start a conversation